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Extreme 3v3 Tournament Rules:
The following rules have been designed to ensure fair play for all
participants. Each player is expected to understand these rules
prior to their participation in the tournament. Any questions concerning
these rules should be directed to Extreme 3v3 Event Staff.
Teams will be placed into divisions based upon age, gender and playing
experience. Any team or player determined by the Tournament Director
to have falsified age or skill level will be dismissed from the
tournament. Teams that span more than one age group will be placed
into the division of the oldest player on the team.
Schedule Changes: It is the responsibility of the coach or team captain to check the
schedule for any changes after each tournament game (you will not
be notified of changes).
Sportsmanship: Good sportsmanship is to prevail at all times. Coaches will be held
responsible for the conduct of themselves, their players, players’
parents and spectators.
Number of Players: Six is the maximum number of players on a team: three field players
and three substitutes. (A team must have a minimum of 2 field players).
Players may only play on one team per division. There are no goalkeepers
in 3v3. Coed teams must have a minimum of one female player on the
field at all times (this only applies to adult teams). Teams that
have only one female will forfeit their remaining games if the female
participant is no longer able to participate.
Player Registration: All players must be registered prior to their first scheduled game
time. Teams cannot add players after their first game has been started.
Tournament officials have the right to demand proof of age for any
player included on the roster.
Falsifying
Ages: A team, player or coach determined by the Tournament Staff to have
falsified age, identity, or skill level will be dismissed from the
tournament and potentially future events. This act of sportsmanship
will not be tolerated by Extreme 3v3.
Skill
Level: Teams are placed in divisions based on their players’ competitive
experience. Teams that have one or more players with any competitive
experience will be bracketed in the competitive division. A team
that qualifies as a recreational team at the Local and Regional
event will be considered a recreational team at the State Championships.
In effect, if a team qualifies before they play competitive soccer
than they will play in the division they have qualified.
Proof of Age: All participants must provide proof of age if asked by a tournament
official (players and coaches are required to have their proof of
age at all times).
Age of Participants: The age group of each team is determined by
the birthdate of the oldest player on the roster (see registration
form for age group breakdown).
Coed
Rules: A coed team consists of a combination of male and female players.
During play, there must be at least one female player on the field
at all times. Coed teams are allowed to play in Male Divisions,
which in this case the standard coed rules do not apply.
Uniforms/Protective
Casts: All players must wear jerseys/shirts during play and each team must
bring both a light and dark colored jersey/shirt. If both teams
are wearing the same color, a coin flip in pool play will determine
which team must change. In playoffs, the higher seed will have the
option. The Tournament Director, Athletic trainer and/or referee
assignor must approve players wearing protective casts. Hard casts
will not be allowed. No jewelry will be allowed, including earrings
of any type, rope necklaces and bracelets. The only exception will
be players wearing medical bracelets.
Tournament
Equipment: All players must wear shin guards. Any
player without shin guards will not be allowed to play. Teams are
responsible for providing game balls. Here are the following sizes
for each group: U6-U8 = Size 3; U9-U12 = Size 4; and U13 & up
= Size 5.
Field
Dimensions: The playing field is 40 yards long by 30 yards wide for ages U9
and higher. U6, U7 and U8 age groups play on 30 x 20 yard field.
The goals are four feet high and 8 feet wide.
The
Goal Arch: The goal arch is eight feet wide in diameter located directly
in front of the goal. The goals are four feet high by eight feet
wide. There is no ball contact allowed within the goal arch, however,
all players may pass through the goal arch as long as they do not
touch the ball while in the box. If the ball comes to a rest on
the goal arch, a goal kick is awarded regardless of who touched the
ball last. Any part of the ball or player’s body on the line
or inside the plane of the box is considered in the goal arch and
an extension of such. If a defensive player touches the ball after
it has entered the plane, a goal will be awarded to the offensive
team. If an offensive player touches the ball after it has entered
the plane, a goal kick will be awarded to the defensive team. The
plane of the goal arch extends upward.
Goal
Scoring: A goal may only be scored from a touch (offensive or defensive)
within the team’s offensive half on the field. The ball must
be completely on the offensive half of the field, and cannot be
touching the mid-line (Example: kick-off). If a player in their
defensive half kicks the ball across the midline and the ball hits
another player (offensive or defensive) and the ball goes in the
goal, a goal will be awarded. If a ball is kicked from the defensive
half and is not touched before the ball rests in the goal, a goal
kick is awarded to the defensive team.
Game
Duration: The game shall consist of two 12-minute
halves separated by a two minute halftime period OR the first team
to reach 12 goals, whichever comes first. A coin toss will determine
direction and possession before the start of the game. Games tied
after regulation play shall end in a tie, except in the playoffs.
There are no timeouts and the Game Clock does not stop in 3v3 games.
The referee has the official time on the field and holds the right
to take necessary action if he/she feels that a team is delaying
the game.
Forfeits: Teams are given five minutes before a forfeit is issued by the referee.
All forfeits must be approved by the Extreme 3v3 Tournament Director
before the game is considered an official forfeit. The Tournament
Director has the option to replay a forfeited game if deemed necessary.
Substitution: Substitutions may be made during dead-ball situations,
regardless of possession. Teams must gain the referees attention
and players must enter and exit at mid-field. Substitutions should
not be made on the fly!
Delay
of Game: Any player may be cautioned with a yellow card if it is deemed by
the referee that the player is intentionally wasting time .e.g.:
if a player intentionally kicks the ball long distances away from
the playing field in order to waste time.
Playoff
Overtime: Shall consist of a 3-minute “golden
goal” overtime period with a coin toss to decide kick-off/direction.
The first team to score in overtime is the winner. If no team has
scored in the 3-minute overtime, the winner shall be decided in
a shootout with a coin toss to decide team kicking order. The three
players from each team remaining on the field at the end of the
overtime period will be the only players to kick for their team.
The remaining three field players after overtime regulation will
rotate, alternating teams with each kick. The first round of shootouts
will consist of each player kicking once (round of 3 players shooting
per team). The team with the most goals after the first round will
be considered the winner. If the score remains tied after the first
round of penalty kicks, the same 3 players will alternate in the
same order in a sudden death penalty kick format until one team
scores unanswered. If one team has received a red card during the
game and finishes with 2 players on the field, a remaining roster
player (other than the red carded player) must be chosen to kick
in the rotation of penalty kicks. If the red-carded player is the
last remaining roster player, one of the two field players must
kick twice.
No Offsides in 3v3 Soccer!
No
slide Tackling: If a player is sliding, no contact
is allowed. If a player slides and contact is initiated, a free
kick shall be awarded. This does not prevent players from sliding
to stop/intercept a ball where contact is not initiated during the
slide. Example: a player may slide to save a ball from going out-of-bounds.
Hand
Ball Clarification: Deliberate handling of the ball
that denies a team of an obvious goal-scoring opportunity will result
in the following: (1) A penalty kick (at the discretion of the referee)
(2) A yellow or red card given to the player committing the hand
ball (at the discretion of the referee).
Cautioned
Players (Yellow Card): Players that receive two
yellow cards in one game will result in a red card. (Please see
red card rule). Any player accumulating three yellow cards during
a tournament will automatically be suspended for their next game
(no exceptions).
Player
Ejection (Red Card): Referee’s have the right
to eject a player or coach from the game for continual disobedience
or as a result of an incident that warrants sending off. The team
may then continue with their remaining two, three or four players,
however, if the player receiving the red card was on the field of
play, the team must complete the entire game a player short. The
player receiving the red card will automatically be suspended for
their next game (no exceptions). Players or coaches that are red
carded must leave the immediate playing area, including the fan
and team areas. If the player delays or refuses to leave, the game
will be forfeited in favor of opposing team (regardless of the score
at the time of the incident).
**If players are red carded for fighting, they will be ejected from
the tournament and are subject to removal from the facility for
the duration of the event.
Coach/Parent
Ejection: Referees have the right to eject a coach
or parent from any game for continual disobedience or as a result
of an incident that warrants ejection. Coaches or parents whom are
ejected by the referee or tournament official must leave the field
and area around the field before play will continue. If a coach
or parent refuses to leave, the game will be forfeited in favor
of the opposing team.
Kick
Off: May be taken in any direction. You cannot score directly from a
kick off (ball must be 100% over the mid-line to be considered on
the offensive half of the field).
Kick-Ins: The ball shall be kicked into play from the sideline instead
of thrown in. The ball is considered in play when the ball is touched
and moves one full rotation.
Five
Yard Rule: In all dead-ball situations, defending
players must stand at least five yards away from the ball. If the
defensive player’s goal is closer than five yards, the ball
shall be played five yards from the goal box in line with the direction
of play prior to the penalty.
Direct & Indirect Kicks: All dead-ball kicks (kick-ins, kick-offs,
free kicks) are indirect with the exception of corner/penalty kicks.
Goal
Kicks: May be taken from any point of the end line.
Penalty
Kicks: Shall be awarded if, in the referee’s
opinion, a scoring opportunity was nullified by an infraction (the
infraction does not automatically result in a red card). Penalty
kicks are direct kicks taken from the center of the mid-line with
all players (on both teams) behind the mid-line. Penalty kicks are
dead ball infractions. If a goal is not scored, the defense obtains
possession with a goal kick.
Scoring
(In bracket Play): Games will be scored according
to the following: 3 points for a win; 1point for a tie; 0 points
for a loss. A forfeited game is scored as a 6-0 win for the team
that is present. Referees will provide the winning coach a scorecard,
which must be turned into the Head Quarters Tent immediately following
the game!
Multiple
Forfeits: Any team forfeiting two games during pool
play will be removed from the tournament. Any team forfeiting one
game during the playoffs will be removed from the tournament.
Tie-Breakers: For teams that are tied in record, if one team forfeited a game,
they will automatically be considered the lower seed (unless otherwise
decided by a tournament official). For teams tied in record where
one team received a forfeit, games against the teams forfeiting
are not counted when figuring the tiebreaker. In pool play, ties
between three or more teams will be broken by (1) head to head results
between the tied teams (2) goal difference in head to head games
(3) goals against in head to head games (4) goal difference in pool
play games (5) goals against in pool play games (6) shootout. Ties
between two teams in record whom have tied each other will be broken
by (1) goal difference in pool play games (2) goals against pool
play games (3) shootout. Each tie breaking criterion is carried
out to its fullest in determining the seeds in ties between 3 or
more teams.
Protests: Protests are strongly discouraged as this is a friendly tournament.
Referee judgment calls are not grounds for a protest. A team wishing
to protest must do so to a Tournament Director within 30 minutes
of the game in question. The formal protest must be made from the
head coach of the team protesting. Videotape is not acceptable as
a form of protest or decision review.
Weather
Related Issues: The Extreme 3v3 Staff reserves the
right to modify, reschedule, or cancel the tournament due to inclement
weather. The Tournament Director has the right to move or reschedule
games, as well as the right to shorten game lengths.
**
The Tournament Director will have final say on all disputes and
interpretations of Tournament Rules. **
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